Each battlefield is a huge loop (indicated in the bottom-right corner), yet all you can see at any given time is a small rectangular portion of it (indicated in the upper-right corner). It’s barely large enough to contain Gwendolyn and a Unicorn Knight. Now imagine how annoying it is to fight larger enemies, multiple enemies, enemies with long-range attacks, or any combination thereof.
I was warned about the lag. Repeatedly. But it wasn’t a problem at all—until the battles that mattered most.
Never in the seven years I’ve owned a PS2 have I complained about loading times—until now. In the above video:
If you’re already in the Pooka Village and don’t have a new recipe: 42 seconds
If you’re coming from outside the Pooka Village and have a new recipe: 1 minute and 14 seconds
If you’re coming from outside the Pooka Village, go to the Pooka Kitchen, check out the Rabbit Cafe, and then decide you’re better off eating at the Pooka Kitchen: 3+ minutes
Velvet’s attacks look awesome. Too bad they’re weak as shit. Based on playing times for each book, my best characters were:
Taking into account the order of play and the learning curve, my best characters were:
Velvet was the only character I had to grind in order to complete her book. In retrospect, I should’ve grinded Gwendolyn too. I still don’t know how I beat her book at level 28/23 (with two of those Psypher levels gained on Odette). For the record, I played on “Normal” mode and the learning curve still kicked my ass.
(See the Leventhan video below for an example of how much it sucks)
Basically, you get dizzy if you unleash too many consecutive attacks. How many is too many? About four combos. Yeah, that’s it. “An affront to the gamer“? I couldn’t have said it better myself. Whatever happened to the good old days of infinite ammunition?
Leventhan is without a doubt the cutest character in video game history. Look at his majestic crown, infinite destructive power, and huge balls of fire. It’s like he’s my spitting image, and considering all the dragons I banged in my younger days, perhaps I shouldn’t be surprised.
The ultimate fairy tale revealed bit by bit across five commingling storylines, all building up to the Armageddon. Need I go on?
Gwendolyn stands up to her controlling father. Mercedes stands up to her controlling cousin. Velvet stands up to the controlling ghost of her controlling grandfather. Unlike the nitpicking, mixed-message feminism that annoys everyone, feminist messages in Odin Sphere such as “I AM NOT AN OBJECT!” are the kind everyone can stand behind.
Ingway spends the whole story hating people and propagating malice, except during the frog arc when he’s a total player, seduces the fairy queen, and then walks away because he’s not a pedophile. It’s a shame he wasn’t playable.
At first, the character order for the “good end” seemed random. After beating the game, it still seems random. But if you don’t make any of the meaningful “bad end” selections, you miss out on some pretty interesting dialogue. Does that mean it’s worth playing through all the endings? No, just watch them on YouTube.
The art was cool, I guess. I’d love to fawn over it like everyone else, but frankly, if the graphics aren’t grainy, pixelated, or simplistically polygonal, it’s all the same to me.
Like in Shadow of the Colossus, I was too busy running for my life to notice the soundtrack, so I shall assume it was satisfactory unless someone informs me otherwise.
What’s the point of Socrates anyway? So you can see the cute wittle girl picking up the cute wittle kitty cat? God damn pedophiles.
I never second-guessed my decision to play the game dubbed until I beat the game and saw in the credits—you guessed it—Mamiko Fucking Noto.
Not that valley girl Mercedes was bad or anything, but damn, I can’t believe I missed my chance to slay dragons as a soft-spoken girl voiced by Mamiko Noto. What really kills me is that I should’ve seen it coming since Mercedes is the basically the same character as Cordelia from Valkyria Chronicles.
Growing your own food and transmuting your own items is a pain the ass at first, but once you get a system in place, it’s…tolerable. It’s a lot of bitch work, but when you consider all the bitch work that other RPGs typically require, item management as the only significant non-fighting task isn’t so bad. A few tips: