Sword beams in Zelda are weak and inconsequential. Check out Crystalis for sword beams done right:
The only advantage of Zelda’s beams is that you can shoot them without charging up (which you can do in Crystalis once you get the Warrior Ring). Too bad Zelda’s beams are so weak that shooting three times in succession doesn’t beat charging up for three seconds to shoot once.
Dying in this game blows. Not that I ever died, of course, but assuming for the sake of argument I did, this is the kind of infuriating bullshit I’d have to put up with:
How the hell are you supposed to know what to throw in here? Are you expected to throw every item in your inventory until something works?
How the hell are you supposed to know what to throw it on? Are you expected to throw powder on every single thing in the whole game until something happens?
Programmer #1: Mothula? More like Bullshitterfly. Is there any way we can make it stronger?
Programmer #2: No. Let’s just add moving spikes on a moving floor to make it as annoying as possible.
Programmer #1: Shouldn’t the hardest part of a boss battle be the boss itself, not the floor it’s flying over?
Programmer #2: You’re fired.
Is there anything it can’t do?
Best dungeon of the game. It may have ripped off Crystalis, but at least it did so tastefully.
The icing on the cake is that the dungeon offends feminists through its portrayal of women, first as helpless damsels in distress, and then as grotesque monsters having multiple floating heads that shoot fireballs.
In communist Hyrule, chicken tenders you!
I’ll rue the day when I’m inspired to make that joke about chicken fingers.
Always a good idea. Same goes for time travel. Even massive landscape restructurings carry the same charm of familiarity in a fundamentally different world.
Aside from having to restart dungeons all the way from the entrance, the game is pleasantly low on bitch work. You never feel bogged down in any one area or phase of the game. It’s just dungeon to dungeon to dungeon with a few relatively simple side tasks in between. I still can’t believe they crammed nine dungeons into the dark world. It totally makes up for Mothula.